This is still a work in progress. Any comments or feedback (including bugs), is appreciated. I intend to develop this game further - improving the AI, pathfinding (See improved pathfinding demo here), adding more units and levels. If you are interested in helping out with this effort (even by just testing the game and giving feedback), please let me know.
My goal is to take this game as far as possible - Add more units, optimize the code, add better AI and multiplayer games. You would be able to come to this page, find a random partner and start playing!!
Several developers have volunteered to help with this effort. I am grateful to everyone who came forward to help.
If you enjoyed playing this game and would like to support the continued development of the game with donations/contributions, please use the donate button below. Every little bit would help.
NOTE: Donations help me pay for hosting (which I currently pay for out of my own pocket). While welcome and appreciated, donations are not necessary to play this game.
This game will always be free for everyone to enjoy.
v0.3b Released - Bugfixes - Thank you for all your feedback!!
Tanks can turn in place
Tooltip shows unit/building cost
Harvester life does not regenerate inside refinery
Can pan to the right edge of the map even with sidebar visible
Can repair or sell buildings
Refinery and Harvesters to process tiberium (cash)
Lots of bug fixes and Speed/Performance optimization
Single Unit - Click on a unit to select it
Drag Selection - Drag mouse to select multiple units
Multiple Selection - Shift + Click to add unit multiple units
Move - Select unit(s) and click on destination to move
Attack - Select unit(s) and click on target building or unit to attack
Map panning - Move cursor near edge of map to pan and scroll around
Build Construction Yard - Move MCV to where you want, and click on it to deploy
Expand Sidebar and click on construction options to build them. Once you finish contruction, more options become available
DISCLAIMER: This project is only intended as a technical proof of concept to demonstrate the basic working elements of an RTS game in HTML5. No commercial use is intended. All images and sounds used are from C&C - Tiberian Dawn and are property of the original game creators.